![]() But so much depends on terrain and on the size and layout of the map that it's very hard to assign absolute rankings. If you gear your infrastructure to efficiently crank out lvl3 and lvl4 units, you are probably going to have a weak opening game, which a good opponent will exploit.Ĭertainly the races have their strengths and weaknesses. It's not as if you can make optimal stacks of 8 units whenever you want. I play exclusively PBEM at this point, and I've found that most games are over or effectively over (even on large maps) by around turn 50, so there aren't huge numbers of lvl3s coming into play. Of course a lot depends on the type of game and your style of play. Having two sheriffs or eagle riders completed and in the field while your opponent is still working on his second warlord/spider queen/knight can be a great advantage. Halfling lvl3 units may not be able to go toe-to-toe with other lvl3s, but you can make more of them in the same amount of time. the Syron Giant Warrior, the Elven Druid, the Human Knight, the Dark Elves Spider Queen and Shade, the Orcish Warlord, the Shadow Deamon Brain or Harvester or the Nomad Chieftain, the level 3 units look pretty weak and they are normally very important in the mid game.ĭarkMystery's point about the cheapness of halfling units is actually quite important. Nevertheless if you compare their level 3 units with others, e.g. Halflings are much more challenging than other races but have three units which work well together. have some weak but annoying range units. Fire Pistol and Leadership is quite good. Weaken units with Centaurs and make the final blow with the hero) have a great range unit (Centaur is my favorite hero booster. With Enchant Weapon and Bless, they are really nasty killers). have one of the best level 4 units (the Leprachaun should not be underestimated. are one of the weaker races (mostly quite weak and slow units) ![]()
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